How User Quality Expectations Increase Over Time
The Optoelectronics Industry Development Association (www.oida.org) and the Video Electronics Standards Association (www.vesa.org) help to establish standards for pixel density/pixel spacing (resolution), refresh frequency, color depth, brightness, contrast ratio, duty cycle (for example, phosphor degradation in phosphor displays), and power budgets. Quality expectations are influenced by the other display devices that we use each day. Looking back over time, an IBM VGA monitor in 1987 provided a 640 × 480 pixel display with 16 colors. By 1990, XGA monitors were typically 800 × 600 pixel with 16 million colors. Table 4.8 shows how computer monitor resolution standards are evolving—partly because technology makes the evolution possible (and gives marketing people something new to sell) and partly because high resolution opens up new applications, for example, medical images using Quad Extended Graphics Array (QXGA) resolution. QXGA images are either 3 or 5 megapixels. A 5-megapixel image with a 24-bit color depth produces an image bandwidth of 120 million bits. You would not want to send too many of these to or from a digital cellular handset! Table 4.9 shows typical LCD screen size and resolution options for laptop PCs. A21- inch XGA monitor needs 9 million transistors—it is not surprising that LCDs constitute about a third of the component cost of a laptop PC! The smaller the screen, the fewer pixels you need to achieve the same resolution as a bigger screen. Small screens, however, seem bigger if they have higher resolution. It’s not just the number of pixels but rather the pixel density that’s important.
The other factor determining user expectations is digital TV. Present digital TV offerings in the United States, Europe, and Asia do not provide recognizable improvements in terms of image quality (actually because analog TV quality, certainly in Europe and Asia, is already very good). In the longer term, high-definition television will increase user quality expectations. Digital TV does, however, have an impact on our perception of aspect ratio. A square screen has an aspect ratio of 1:1, standard television sets are 4:3, and widescreen digital TV is 16:9. The 16:9 ratio is chosen to match the typical aspect ratio of human vision, which is supposed to be more comfortable and satisfying to look at. Aspect ratio has a particular impact on pixel processing overhead—1:1 aspect ratio screen use square pixels. On a 4:3 or 16:9 screen you have to use rectangular pixels (the image pixel is wider than it is taller). The screen pixel information has to be distorted to correct for this. 128
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