Joining the Scatternet Club
It must be said that to date, most applications using Bluetooth have been one to one�" a host and slave device (handset and earbud, for example). In practice, it is very hard to develop consistent rules for joining and leaving a scatternet�"for instance, authentication procedures. You could have 100 Bluetooth-enabled handsets all in the same room, but you might not want them all to talk to each other. If the device is in discovery mode, it would spend all its time interrogating other devices and inviting them to join its scatternet club. All the other devices could potentially be doing the same. Who decides which club to join? Because there are potentially so many different hardware and software form factors, it is difficult to define a common ontology that can be used for disparate devices to communicate with one another. There is not a huge amount of point in getting a Bluetooth earpiece headset to talk to a Bluetooth-enabled printer. It would not have much to say. Just because something is possible doesn’t mean you should do it! So as with wireless LANs there are physical layer performance issues. Bluetooth and IEEE802 wireless LANs used together in the 2.4 GHz band add mutually to each other’s noise floor. The Bluetooth device suffers from poor sensitivity anyway, so the quality of the connection will be far from constant.
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