The Cost of Transparency
Whatever application software is loaded into a handset, it generally comes at a cost. This is actually a major issue in digital cellular handset economics: Hardware designers are given a target, for example, to reduce GSM hardware component costs (the bill of materials) to $40 per handset. Suddenly, the software team announces that their chosen application layer OS will add $10 of licensing cost to each handset. Remember that the hardware component cost includes a material cost, so the hardware margin would be no more than $10. Half the added value of the handset has suddenly moved into software-added value. The open code software proposed by Linux provides one solution to this. Allowing lots of different design inputs often has the beneficial effect of increasing the application bandwidth. The software can do a wider range of tasks, but this comes at a cost— additional memory and processor footprint. From an application performance perspective, you would have an operating system that would provide time transparency, platform transparency, task transparency, I/O transparency, and code transparency, but the code and processor overheads would be unsupportable in a portable device.
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