Handoff
CDMA2000, whether implemented as 1x only or a 1x/3x environment, needs to have the capability for handoffs and hangovers to exist in the system either between similar systems or legacy systems. Numerous decisions need to be made by the design engineer besides channel assignment schemes. The issue of how a handoff or hangover takes place within the system has a profound impact on the system performance of the network and obviously the subscriber’s view of their service.Table 5-9 best illustrates the interaction between different traffic channel types in SR1 only. The same types of handoffs occur with CDMA2000 as they do with IS-95 systems with the exception of packet data situations. The types of handoffs involved with CDMA2000 are as follows: ■ Soft ■ Softer ■ Hard In addition to the handoff situations with a mixed network listed in Table 5-9, CDMA2000 systems can also interact with AMPS analog channels like IS-95 systems by performing a hard handoff. Obviously, if a packet session is in place, the packet session will be lost and will be lost anytime the source channel is downgraded or if the mobile transitions out of the PSDN’s effective coverage area. Many scenarios are possible with CDMA2000-1x and legacy systems that are directly dependant upon the CDMA2000 system deployment and the logical BSC and PSDN boundaries that are established. To further add to the mix of possibilities, the BTS can also force a subscriber unit to a lower RC when ■ The resource request is not a handoff ■ The resource request is not available ■ Alternative resources are available
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