Jitter
Jitter Jitter is what happens when packets arrive either earlier or later than expected, outside established parameters for simple delay. The effect is to interfere with the smooth playback of certain types of streaming traffic (voice, video, and so on), because the playback buffers are unable to cope with the irregular arrival of successive packets. Jitter is caused by variations in delay, such as the following: Serialization delay Serialization delay can cause jitter, with subsequent packets being of different sizes. One technique that might be used to standardize this delay would be to make all frames the same size, irrespective of their data content. This is the method used by Frame Relay using the FRF.11 (for voice) recommendation, and by ATM. This solution is good for voice but bad for data, because of the overhead created by increasing the number of frames per packet. Serialization delay is simple to calculate using the formula bits in the packet or the frame/data rate of the interface. Thus, a 1518-byte frame transmitted out of a 10Mbits/second Ethernet interface takes 1.2 milliseconds. Just for the record, I have also heard serialization delay referred to as insertion delay. 646 Chapter 20 Quality of Service (QoS) Queue disposition Queue disposition can affect delay, because while packets at the front of the queue may have constancy of delay, packets further back are behind an unknown number of frames/packets at the front, giving rise to variability. Cisco provides a number of different queuing options, allowing the most appropriate to be selected on a case-by-case basis. Per-hop routing Per-hop routing behavior can affect delay variably, because subsequent packets may travel to the same destination via different paths due to routing changes.
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